Japan Business Forum 2012 (3/11) - Guest Remarks by Mr. Teruhiko Mashiko
Guest Remarks by Mr. Teruhiko Mashiko, Member of the House of Councilors, during the Japan Business Forum on July 17, 2012. For more post-event information, visit www.jetro.org/jbf2012.view video >
Japan Business Forum 2012 (2/11) - Video Message from Mr. Yoshinori Suematsu
Video Message from Mr. Yoshinori Suematsu, Senior Vice Minister for Reconstruction, followed by a presentation "From Recovery, to Revitalization" by Mr. Daiki Nakajima of JETRO New York during the Japan Business Forum on July 17, 2012. For more post-event information, visit www.jetro.org/jbf2012.view video >
Japan Business Forum 2012 (1/11) - Welcome Remarks by Mr. Hiroaki Isobe
Welcome Remarks by Mr. Hiroaki Isobe, Executive Vice President of JETRO, during the Japan Business Forum on July 17, 2012. For more post-event information, visit www.jetro.org/jbf2012.view video >
read more >
read more >
read more >
read more >
read more >
read more >
read more >
read more >
read more >
read more >

Japanese Games Breaking into US Markets
JAPANESE GAMES BREAKING INTO US MARKETS: Gaining Popularity at Game Connection 2012 June 2012 -- This year, Game Connection America 2012 (March 5-7, 2012, San Francisco) was held at the Sir Francis Drake Hotel, a 15-minute walk from the Moscone Center where Game Developer Conference (GDC) took place. Despite the new venue, the event was a great success for the 10 Japanese gaming developers that JETRO supported. OVER 200 COMPANIES FROM AROUND THE WORLD MEET WITH 10 JAPANESE GAME DEVELOPERS
According to the Famitsu Game White Paper 2012 (ENTERBRAIN, INC.), the game content market worldwide was 5130 billion yen in 2011. The North American markets ended at 1910 billion yen and the European markets grew to 1540 billion yen, while the Japanese market was 760.4 billion yen. The Japanese online game content sales increased by 24% from 2010 to 2011, finally exceeding packaged sales. Social games in Japan also saw a dramatic rise in sales volume -- almost doubling from 112.0 billion yen in 2010 to 211.7 billion yen in 2011. Japanese companies have started to look for more opportunities outside Japan. ONLINE GAME CONTENT MARKET SALES VALUE in JAPAN
The game industry worldwide is shifting rapidly toward social and casual games with the rise of smartphones and tablet PCs. Many Social Networking Service (SNS) and social gaming companies have made the move to the San Francisco area in the past few years. Among them are Japanese SNS giants, GREE and DeNA, and the social/casual gaming developer CyberAgent. GREE received a lot of attention at the recent E3 event in Los Angeles, and will appear again at Casual Connect Seattle. In June 2012, the iOS version of Tokyo-based Cygames' "Rage of Bahamut" (social card-battle game) distributed on DeNA's service (Mobage) topped the App Store's Top Grossing Chart in the U.S. Their increasing presence in U.S. markets is encouraging for other Japanese gaming companies. Now, more than a handful of other Japanese gaming companies have already or plan to soon open offices in San Francisco. HOW ATTRACTIVE ARE JAPANESE CASUAL GAMES?
Japanese games have many unique qualities such as manga-like character designs, but Mr. Uemura thinks such designs may not always appeal to a broad audience in the U.S. market. "To be successful in the U.S. market," he said, "rather than marketing unique Japanese styles, we want to see the games that adjust and cultivate from local market point of view by closely observing the demographics, social structure, the speed of trends, and target audience."
So, if you are a U.S. casual gaming company looking for more opportunities, how can you find unique Japanese casual games, and how can Japanese developers discover you? FIND YOUR NEXT BUSINESS OPPORTUNITY WITH JAPANAt CASUAL CONNECT, TOKYO GAME SHOW & GAME CONNECTION The Japanese government promotes the export of Japanese creative industries under the brand "Cool Japan." The gaming industry is one of the focuses of this brand, and JETRO continues to support small to medium companies expanding their business overseas. Our key mission is to identify enthusiastic Japanese gaming developers and find good potential partners. Every year, we approach gaming companies in North America to connect them with select Japanese gaming developers. Business matching is by far the most effective tool for many of the Japanese gaming companies to open their doors to the overseas markets. That's why JETRO consistently participates in Game Connection (San Francisco), Casual Connect (Seattle) and Tokyo Game Show (Chiba, Japan). At Casual Connect Seattle next month, our joint booth with Fukuoka City of Japan will represent enthusiastic casual gaming developers that we recruited from Japan. At the next Tokyo Game Show in Japan (September, 2012), JETRO will coordinate a "buyer invitation program" to invite prominent game service companies ('buyers') from North America and other parts of the world. Last year, we invited 6 companies from North America including BIG FISH GAMES and PopCap Games. About 20 Japanese gaming developers gathered in Chiba and Tokyo to have business meetings with these buyers. At Game Connection America next year, the Japanese gaming companies can extend their network in a larger scale and give shape to their overseas business models. Every year, many new business deals are established through these events.
Japanese gaming companies are enthusiastic about knowing your market, designing and developing attractive games and doing profitable business with you. JETRO proactively seeks acclaimed overseas gaming companies to make our business matching list richer and longer.
Note: The opinions contained in this article are based on the experiences of the interviewee. They are not representative of all experiences, and do not reflect the opinions of JETRO. |
||||||||||||||||||||||||||||||||||










